If no mapthings are defined or no ExtraData exists for the current map, an appropriate error message will be given. Lists all mapthing definitions from the current map's ExtraData. If no linedefs are defined or no ExtraData exists for the current map, an appropriate error message will be given. Lists all linedef definitions from the current map's ExtraData. If no such linedef is defined or no ExtraData exists for the current map, an appropriate error message will be given. Lists verbose information on an ExtraData linedef record with the given numeric record number. Lists all EDF thing type mnemonics along with the DeHackEd numbers and doomednums of the corresponding types. Useful in conjunction with the give command.ĭisplays the properties stored in the metatable for the given thingtype.ĭisplays information on one EDF state definition. Lists all EDF thing type mnemonics and DeHackEd/DoomEd numbers for thing types which are collectable items. The text will be appended to the file if it already exists, allowing multiple use of a single log file.ĭisplays the properties of an item effect metatable. Lists the contents of the current working directory to the console.ĭumps the current state of the console message buffer to the specified file as ASCII text. 4 = Trideath mode (DM 3, barrels respawn, players drop backpacks).3 = Altdeath mode (deathmatch 2.0, items respawn).Otherwise, the "mode" parameter indicates what game mode's defaults to set, with the following values: If no argument is provided, dmflags is set to the default for the current game type. Sets the deathmatch flags variable to its default settings. Outputs a list of possible values for the given variable.ĭelays the running of the next console command by either 1, or if provided, by amt game tics. The character will be used to filter the command list down to only commands beginning with that letter.ĭisplays the name of the creator as set in EMAPINFO. As of Eternity Engine v3.31 Delta, this command accepts an optional filter parameter that, if provided, should consist of a single character between A and Z. This command doesn't apply to files used by dumplog, as they are closed immediately, so it doesn't need to be used with the dumplog command.ĭisplays all user-visible console commands, one per line. If no logging is currently occuring, this command does nothing. Toggles "Buddha" mode, where you can take any amount of damage without dying.Ĭloses a console log opened by the openlog command. If "actionname" is not provided, the current binding status of the specified key will be displayed.ĭumps a list of all active keybindings to the console. actionname may specify any valid action or console command. actionname is a string and should be enclosed in quotes if it contains whitespace. If the player is autoaiming at an enemy, the enemy will be removed from the play simulation and its memory will be freed once no other objects reference it.īinds the specified action to the specified key. This command will make the game run very slow, however, and will eat up disk space quickly, so use it with care. Would be useful for animated GIFs or AVI movies. Takes the given number of consecutive screenshots for the purpose of making a crude animation. In order to make an alias take parameters, use the special variable "%opt", as such: Providing newcmdname and a valid console command will create "newcmdname" as an alias to that command, allowing shortcuts. Providing newcmdname alone will remove that alias if it exists. Some features will not function completely as expected when WADs are loaded at run-time, so for maximum compatibility always use the command line to load files.Īlias alone will list all currently defined aliases. Testing: gameplay testing and "cheating" commands.Īdds the specified wad file at run-time.Menu: commands that show various menus, as well as a few commands with actual effects, which depend on the current menu state, and can't be run standalone.Logging: special console logging commands.Can be executed any time as they don't affect the game. ![]() Information: purely informative commands.Core: main console stuff, such as "echo" or "delay".The commands can be grouped by their purpose: server: if under multiplayer, only triggerable by the "server" player.notnet: forbidden in multiplayer (unless during a demo).netvar: under multiplayer, synchronizes with the other players.hidden: not showing when running cmdlist. ![]()
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